/* ***********************************************************
Example 4-3 (DHTMLAPI.js)
"Dynamic HTML:The Definitive Reference"
2nd Edition
by Danny Goodman
Published by O'Reilly & Associates  ISBN 1-56592-494-0
http://www.oreilly.com
Copyright 2002 Danny Goodman.  All Rights Reserved.
************************************************************ */
// DHTMLapi.js custom API for cross-platform
// object positioning by Danny Goodman (http://www.dannyg.com).
// Release 2.0. Supports NN4, IE, and W3C DOMs.

// Global variables
var isCSS, isW3C, isIE4, isNN4, isIE6CSS;
// Initialize upon load to let all browsers establish content objects
function initDHTMLAPI() {
    if (document.images) {
        isCSS = (document.body && document.body.style) ? true : false;
        isW3C = (isCSS && document.getElementById) ? true : false;
        isIE4 = (isCSS && document.all) ? true : false;
        isNN4 = (document.layers) ? true : false;
        isIE6CSS = (document.compatMode && document.compatMode.indexOf("CSS1") >= 0) ? true : false;
    }
}


// Convert object name string or object reference
// into a valid element object reference
function getRawObject(obj) {
    var theObj;
    if (typeof obj == "string") {
        if (isW3C) {
            theObj = document.getElementById(obj);
        } else if (isIE4) {
            theObj = document.all(obj);
        } else if (isNN4) {
            theObj = seekLayer(document, obj);
        }
    } else {
        // pass through object reference
        theObj = obj;
    }
    return theObj;
}

// Convert object name string or object reference
// into a valid style (or NN4 layer) reference
function getObject(obj) {
    var theObj = getRawObject(obj);
    if (theObj && isCSS) {
        theObj = theObj.style;
    }
    return theObj;
}

// Position an object at a specific pixel coordinate
function shiftTo(obj, x, y) {
    var theObj = getObject(obj);
    if (theObj) {
        if (isCSS) {
            // equalize incorrect numeric value type
            var units = (typeof theObj.top == "string") ? "px" : 0 
            theObj.top = y + units;
        } else if (isNN4) {
            theObj.moveTo(x,y)
        }
    }
}

// Move an object by x and/or y pixels

function shiftBy(obj, deltaX, deltaY) {
    var theObj = getObject(obj);
    if (theObj) {
        if (isCSS) {
            // equalize incorrect numeric value type
            var units = (typeof theObj.top == "string") ? "px" : 0 
						document.getElementById(obj).style.top = getObjectTop(obj) + deltaY + units;
        } else if (isNN4) {
            theObj.moveBy(deltaX, deltaY);
        }
    }
}

// Retrieve the y coordinate of a positionable object
function getObjectTop(obj)  {
    var elem = getRawObject(obj);
    var result = 0;
    if (document.defaultView) {
        var style = document.defaultView;
        var cssDecl = style.getComputedStyle(elem, "");
        result = cssDecl.getPropertyValue("top");
    } else if (elem.currentStyle) {
        result = elem.currentStyle.top;
    } else if (elem.style) {
        result = elem.style.top;
    } else if (isNN4) {
        result = elem.top;
    }
    return parseInt(result);
}
